
Line
Infantry
Holds the front and screens everything behind it.

Your frontier awaits
Raise your base. Lead your army. Leave your mark.
Play free nowFree to play No download
Explore the game0 MB
Desktop and phone browser
24/7
Builds while you’re away
18
From HQ 1 to HQ 20
7
Permanent PvE commanders
15
Each adds a standing bonus
How it plays
A free browser strategy game in four moves. The campaign always names your next order, and your base keeps working while you’re away.

Place a Steel Mill and a Supply Depot. They produce around the clock.
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12 plots · 12 building types

Send one unit at a nearby camp and see its exact defenders.
50 oil + 50 supplies · intel lasts 24 h

Send the counter, keep a garrison home and read the forecast first.
Counters hit up to ×1.75

Claim the order, bank the reward and queue the next job.
18 orders · 640 War Bonds to earn
Your base
Your headquarters grows from a field command post into a fortified citadel. New buildings unlock as your command develops.
Field commandHQ level 1–4
A single-storey command post. Level 3 adds an operations annex.









Combat
Battles run up to 8 rounds. Send the role that beats theirs and keep your losses down, because losses are permanent.

Line
Holds the front and screens everything behind it.

Artillery
Opens fire in round 1, before the armies meet.

Armor
Breaks the enemy line. Expensive to replace.
Line units deal 1.5 times damage to artillery, artillery deals 1.75 times damage to armor, and armor deals 1.5 times damage to the line.

Scouting
One scout turns a guess into numbers: the exact defenders, then a forecast with your win chance and likely losses.
The liberation campaign
Permanent PvE bosses from HQ 4 to HQ 20, each with a formation to counter and a bounty you claim once. Open a dossier to hear what they think of you.
HQ 4Artillery with an infantry screen.Open dossier
Col. Anton Varga
Send infantry
HQ 6Armor with infantry support.Open dossier
Capt. Mara Draxler
Send artillery
HQ 9Rifle squads, armor and artillery.Open dossier
Brig. Viktor Soren
Mixed army, scout first
HQ 14Veteran infantry with artillery support.Open dossier
Maj. Ilse Kessel
Send armor
HQ 16Heavy armor with rifles and supporting guns.Open dossier
Col. Tomas Brandt
Send artillery
HQ 18Massed artillery with rifles and scout cars.Open dossier
Maj. Edda Halden
Send rifle squads
HQ 20A reinforced combined army.Open dossier
Marshal Helena Thorne
Everything you have, scouted
Each encounter needs the previous bounty claimed. After your victory a boss site rebuilds for you for 6 hours; another commander's victory never blocks your army, and an encounter never removes your base shield. The counter hints come from the example armies in the balance tests — a starting point, not a guarantee. Scout first and read the live forecast.
Your officers
15 officers to recruit, from field lieutenants to theater commanders. Assign one and its bonus stands.
Legendary
Choose a portrait
Theater Commander

Officer crate odds
No epic in 30 crates? The next one is epic or better.
Beyond the walls

World map
Recon sweeps reveal the frontier. Claim resource fields, hold settlements and push your influence into new provinces.

Logistics
Farm instead of fight. Convoys take no combat casualties.
Logistics guide
Research
Pick the branch that fixes your current bottleneck. Each project climbs ten levels.
Diplomacy and PvP
Your callsign is unique and on the board from your first upgrade.

Free to play
Plainly stated before you enlist: what costs nothing, what the shop sells and what money can never buy.
Free
Optional
Never
Field manual
Short guides for the decisions ahead. Read one before you start, or keep it open in a second tab.
Start hereTrain infantry first, scout a level 1 camp and compare the forecast.
Unlock the first boss at HQ 4, scout the battery and take its bounty.
Roles, rounds, forecasts and when to choose PvP.
Production, storage and what the shop changes.
Pick a field and a schedule, then bring the cargo home.
10 permanent orders and 450 War Bonds to earn.
Yes. Building, research and the full campaign are free, and the campaign itself pays 640 War Bonds: 190 across the 8 Frontier orders and 450 across the 10 Veteran orders. Optional purchases can speed up progress and affect army strength; they are not cosmetic-only.
Yes. Construction, research and troop training run on server timers whether your tab is open or not. Production only pauses when a material reaches your storage cap, which is what the Warehouse is for.
No. The game runs in your web browser on desktop and phone. An email address and a callsign are the whole setup.
Build a military base on 12 plots, follow 18 campaign orders to HQ 20, train infantry, vehicles and artillery, scout and attack NPC camps, research six technology branches, recruit officers, run supply convoys and climb the public rankings.
No. Player attacks need a declared war with 12 hours of warning, both bases at HQ 4 or higher and no more than two HQ levels apart. A war lasts at most seven active days, followed by seven days of truce. Shields block attacks, and War Bonds can never be raided.
Yes, all optional: War Bonds, resources, reinforcements, time savings, shields, extra construction capacity and fixed-duration VIP passes. Officer crate odds are shown before you open one, and no purchase guarantees a victory.
Your first orders are waiting
One account, one base, no install. Your first buildings run within ten minutes of enlisting.