Your frontier awaits

Build somethingworth defending.

Raise your base. Lead your army. Leave your mark.

Play free now

Free to play No download

Explore the game
  • 0 MB

    To install

    Desktop and phone browser

  • 24/7

    Server timers

    Builds while you’re away

  • 18

    Campaign orders

    From HQ 1 to HQ 20

  • 7

    Bosses

    Permanent PvE commanders

  • 15

    Officers

    Each adds a standing bonus

How it plays

Build. Scout. Strike. Grow.

A free browser strategy game in four moves. The campaign always names your next order, and your base keeps working while you’re away.

  1. A construction office with blueprints and a scale model of a fortified base

    Build

    Place a Steel Mill and a Supply Depot. They produce around the clock.

    12 plots · 12 building types

  2. A scout with binoculars watching an enemy camp in a forest valley

    Scout

    Send one unit at a nearby camp and see its exact defenders.

    50 oil + 50 supplies · intel lasts 24 h

  3. Infantry and a tank taking a bunker after a successful attack

    Strike

    Send the counter, keep a garrison home and read the forecast first.

    Counters hit up to ×1.75

  4. A hall of trophies, medals and unit banners

    Grow

    Claim the order, bank the reward and queue the next job.

    18 orders · 640 War Bonds to earn

Your base

A field camp today. A citadel by winter.

Your headquarters grows from a field command post into a fortified citadel. New buildings unlock as your command develops.

Field commandHQ level 1–4

A single-storey command post. Level 3 adds an operations annex.

12 plots12 building typesHQ up to level 20
Command HQ at the field stage, a single-storey stone command post
  • Steel Mill at the fortified stage, a concrete smelter with chimneys

    Steel Mill

    Economy
  • Oil Refinery at the fortified stage, storage tanks beside a cracking tower

    Oil Refinery

    Economy
  • Supply Depot at the fortified stage, loading docks stacked with crates

    Supply Depot

    Economy
  • Barracks at the fortified stage, troop quarters around a drill yard

    Barracks

    Military
  • Vehicle Factory at the fortified stage, an assembly hall with vehicle bays

    Vehicle Factory

    Military
  • Defense Tower at the fortified stage, a concrete gun tower

    Defense Tower

    Military
  • Radar Station at the fortified stage, a rotating dish on a concrete base

    Radar Station

    Intelligence
  • Research Center at the fortified stage, a laboratory block with roof vents

    Research Center

    Intelligence

Combat

Every army has a counter.

Battles run up to 8 rounds. Send the role that beats theirs and keep your losses down, because losses are permanent.

Infantry soldier in olive field gear carrying a rifle

Line

Infantry

Holds the front and screens everything behind it.

Towed howitzer with its crew

Artillery

Artillery

Opens fire in round 1, before the armies meet.

Main battle tank in weathered olive paint

Armor

Tank

Breaks the enemy line. Expensive to replace.

Line units deal 1.5 times damage to artillery, artillery deals 1.75 times damage to armor, and armor deals 1.5 times damage to the line.

Up to 8 roundsA tie goes to the defender4 more units unlock as your HQ grows
PvE and PvP combat guide
A command bunker map table covered in red and green unit markers under hanging lamps

Scouting

Know before you go.

One scout turns a guess into numbers: the exact defenders, then a forecast with your win chance and likely losses.

50 oil + 50 supplies nearbyExact intel for 24 hoursLevel 1–2 camps need no Radar

The liberation campaign

Seven commanders stand in your way.

Permanent PvE bosses from HQ 4 to HQ 20, each with a formation to counter and a bounty you claim once. Open a dossier to hear what they think of you.

  1. Col. Anton Varga, enemy commanderHQ 4

    Artillery with an infantry screen.Open dossier

    Iron Viper Battery

    Col. Anton Varga

    Send infantry

  2. Capt. Mara Draxler, enemy commanderHQ 6

    Armor with infantry support.Open dossier

    Steel Jackal Column

    Capt. Mara Draxler

    Send artillery

  3. Brig. Viktor Soren, enemy commanderHQ 9

    Rifle squads, armor and artillery.Open dossier

    Black Citadel Command

    Brig. Viktor Soren

    Mixed army, scout first

  4. Maj. Ilse Kessel, enemy commanderHQ 14

    Veteran infantry with artillery support.Open dossier

    Ash Legion Stronghold

    Maj. Ilse Kessel

    Send armor

  5. Col. Tomas Brandt, enemy commanderHQ 16

    Heavy armor with rifles and supporting guns.Open dossier

    Iron Bastion Armorworks

    Col. Tomas Brandt

    Send artillery

  6. Maj. Edda Halden, enemy commanderHQ 18

    Massed artillery with rifles and scout cars.Open dossier

    Storm Battery Ridge

    Maj. Edda Halden

    Send rifle squads

  7. Marshal Helena Thorne, enemy commanderHQ 20

    A reinforced combined army.Open dossier

    Obsidian High Command

    Marshal Helena Thorne

    Everything you have, scouted

Encounter rules

Each encounter needs the previous bounty claimed. After your victory a boss site rebuilds for you for 6 hours; another commander's victory never blocks your army, and an encounter never removes your base shield. The counter hints come from the example armies in the balance tests — a starting point, not a guarantee. Scout first and read the live forecast.

Your officers

Officers who change the math.

15 officers to recruit, from field lieutenants to theater commanders. Assign one and its bonus stands.

Legendary

Choose a portrait

Gen. Aurelia

Theater Commander

  • +10%infantry attack
  • +10%vehicle attack
  • +6%base defense

Officer crate odds

No epic in 30 crates? The next one is epic or better.

  • Common 60%
  • Rare 27%
  • Epic 10%
  • Legendary 3%

Beyond the walls

More to command than one base.

Three terrain map tables in a war room: mountains, a coastline and a ruined city

World map

Lift the fog. Take the province.

Recon sweeps reveal the frontier. Claim resource fields, hold settlements and push your influence into new provinces.

Shared start regionsTwo camps within five tilesFields pay 250 per hour
A supply truck being loaded with crates in a hangar beside a tank

Logistics

Supply convoys

Farm instead of fight. Convoys take no combat casualties.

Logistics guide

Research

Six branches. One lab.

Pick the branch that fixes your current bottleneck. Each project climbs ten levels.

Construction
Resources
Infantry
Vehicles
Defense
Logistics

Diplomacy and PvP

Rivals play by the rules.

  • War must be declared, with 12 hours’ warning
  • Both bases HQ 4+ and within two levels
  • War Bonds can never be raided

Public rankings from day one

Your callsign is unique and on the board from your first upgrade.

See the rankings
A War Bond scroll sealed with a red ribbon

Free to play

What free means here.

Plainly stated before you enlist: what costs nothing, what the shop sells and what money can never buy.

Free

Everything you need

  • Both campaign chapters and all 7 bosses
  • Building, research, map, convoys and officers
  • 640 War Bonds earned through the campaign

Optional

What the shop sells

  • War Bonds, resources and time savings
  • Shields, build slots and VIP passes
  • Speeds you up and can add army strength

Never

What money can’t buy

  • Skipping or reordering a campaign order
  • A building tier before its time
  • A battle that cannot be lost

Before you deploy

Questions, commander?

Everything else is in the field manual.

Is Frontline Empire free to play?

Yes. Building, research and the full campaign are free, and the campaign itself pays 640 War Bonds: 190 across the 8 Frontier orders and 450 across the 10 Veteran orders. Optional purchases can speed up progress and affect army strength; they are not cosmetic-only.

Does the game keep running while I'm offline?

Yes. Construction, research and troop training run on server timers whether your tab is open or not. Production only pauses when a material reaches your storage cap, which is what the Warehouse is for.

Do I need to download anything?

No. The game runs in your web browser on desktop and phone. An email address and a callsign are the whole setup.

What do I actually do in the game?

Build a military base on 12 plots, follow 18 campaign orders to HQ 20, train infantry, vehicles and artillery, scout and attack NPC camps, research six technology branches, recruit officers, run supply convoys and climb the public rankings.

Can stronger players attack me constantly?

No. Player attacks need a declared war with 12 hours of warning, both bases at HQ 4 or higher and no more than two HQ levels apart. A war lasts at most seven active days, followed by seven days of truce. Shields block attacks, and War Bonds can never be raided.

Are there in-app purchases?

Yes, all optional: War Bonds, resources, reinforcements, time savings, shields, extra construction capacity and fixed-duration VIP passes. Officer crate odds are shown before you open one, and no purchase guarantees a victory.

Your first orders are waiting

Take command.

One account, one base, no install. Your first buildings run within ten minutes of enlisting.

  • A unique callsign, reserved the moment you enlist
  • Five days of beginner shield while you build
  • No payment details required

You choose your password on the next step, and no payment details are required. Enlisting means you accept the terms of service and the privacy policy.